Elmomc Multi-Axis Motion Controller-Maestro Motion Contro Manuel d'utilisateur

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Page 1 - Motion Control

Motion Control Library Tutorial January 2007 (Ver. 1.0)

Page 2

Maestro Motion Library Tutorial MAN-INTUG (Ver. 1.7) 7

Page 3 - Contents

For this operator to work properly, the first line of the PVT table containing a text header must be removed. plot3(posX,posY,posZ) axis square; grid

Page 4 - 1.2 Vector properties

Figure 1-5: Projection on the XZ plane Example (Motion Mathematic Lib Samples\ Vector_3D \ Helix – www.elmomc.com)

Page 5 - ΔT = 0.5(vxt + vnt)

Maestro Motion Library Tutorial MAN-INTUG (Ver. 1.7) 10 Yc = Y - R*sin(Teta) // X coordinate of the helix axis v2.splines()

Page 6 - 1.3.3 Spline

Inside the polyline operator parenthesis vector_name.starts(trj_name) and vector_name.ends() can be added function calls – addline(), addcircle(), add

Page 7

3. vsc = 2 – ML builds switch arc with the switch radius vsr (this parameter must be set by the user). 4. vsc = 3 - ML builds a swit

Page 8 - a = 100000

Maestro Motion Library Tutorial MAN-INTUG (Ver. 1.7) 13

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Maestro Motion Library Tutorial MAN-INTUG (Ver. 1.7) 14 Figure 1-8: Recording of

Page 10 - MAN-INTUG (Ver. 1.7)

Maestro Motion Library Tutorial MAN-INTUG (Ver. 1.7) 15 Figure 1-9: Three-dimensional polygon drawn in

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Maestro Motion Library Tutorial MAN-INTUG (Ver. 1.7) 16 Figure 1-11: Pr

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Notice This tutorial is delivered subject to the following conditions and restrictions:  This tutorial contains proprietary information belongi

Page 13 - 1.3.4 Polyline

In fact, the value defined as r ≥ (vse) 2/(vae*vac ) (by default vae = 0.9) must be used in the calculations. 2. Implicitly pre-defined by the us

Page 14

Input parameters and intersection geometry define the influence of a switch arc on a trajectory. The main cases of shapes intersection are considered

Page 15

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-1 Chapter 2: Switch Radius Calculation 2.1 Line – line intersection If a traje

Page 16

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-2 vsr ≤ min(0.5ΔL1, 0.5ΔL2)*tg(γ/2)

Page 17 -

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-3 r_max = dmax*tg(γ/2) = 50000* tg(0.5*0.1974) = 4951 This value is limiting a

Page 18

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-4 vse = [r_switch*vac*vae]1/2 = [4455.9*500000*0.9]1/2 = 44778.9 Example 2.1c

Page 19

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-5 Line 1 is defined by its init point (300000, 900000) and end point (700000,2

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-6 2.2 Circle – line intersection Note: C – circle arc, L – line, R – circle

Page 21

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-7 Figure 2-2 Example 2-2 (Motion Mathematic L

Page 22 - MAN-MLT (Ver 2.0)

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-8 Yp = Yc + K*(Xp – Xc) = 0 +0.7*(-46979 - 0) = -32885 And the perpendicular l

Page 23

Contents Chapter 1: General Description ...11.1 Introduct

Page 24

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-9 The length of the perpendicular h should also be calculated. By knowing the

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-10 Figure 2-4 In our calculations was not taken in account add

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-11 r = ρ1ρ2/(ρ1 + ρ2)

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-12 ρ1= 100000 - |C/B| = 100000 - |(-3464101600.0)/(-90000)| = 61509.98222

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-13 Figure 2-7 This condition is not always sufficient. Adequacy depends on a

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-14 Figure 2-8 Example 2-9 (Motion Mathematic Lib Samples\Circle to Line\ Se

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-15 Figure 2-9 Projection of the circle arc init point P1 on the line L does

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-16 Figure 2-10 Example 2-11 (Motion Mat

Page 32

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-17 2.2.1.3 Line intersects the center of the circle Consider the last case of

Page 33 - r = ρ

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-18 Figure 2-13 Example 2-14 (Motion Mathematic Lib Samples\Circle to Line\ S

Page 34 - ) and an

Chapter 1: General Description 1.1 Introduction The Motion Library (ML) produces trajectories based on the PVT mechanism. It implements a set of fun

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-19 c) The circle arc sweeps an angle less than 90o and a perpendicular droppe

Page 36

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-20 By (a1.6) we have Xp = (Yo – Y1 + kX1 – qXo)/(k – q) = (–80000 + 56569 – 5

Page 37

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-21 ρ[(Xp,Yp),(X1,Y1)] = r

Page 38

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-22

Page 39 - β = 135

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-23 that produces r = [R2 – (ρ1)2 – (ρ3)2]/(2R + 2ρ1)

Page 40

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-24 2.2.2.3 Circle center (Xc,Yc) Є L1 (line L1 intersects the center of the c

Page 41 - 2-16

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-25 1. Circle init radius intersects with the line L continued in its positive

Page 42

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-26 or rd = hd – hR – hr

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-27 Figure 2-24 2.2.3.2 Line parallel to the circle arc init radius a) Li

Page 44 - 2-19

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-28 Figure 2-25b Maximum switch radius is perpendicular to the line L at the

Page 45

general trajectory time (vtt) switch arc definitions (vsc, vsr, vsd) admissible velocity and position errors definitions (vpe,vve) PVT step low and hi

Page 46

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-29 3. Know trajectory init point P2(X2,Y2), calculate ρ2 = ρ(p2, p1) = [(X2

Page 47 - . The length of h

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-30 By (a3.6)-(a3.7) from Appendix 3. q1 = ΔX1/ΔY1= (34641-0)/(20000-0) = 1.732

Page 48

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-31 2.3.1 One of two circle arcs intersects the internal area of the second If

Page 49 - (2.2.3.2-1)

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-32 (Xo – Xc2)2 + (Yo – Yc2)2 = (R2 – r)2

Page 50 - Example 2-27

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-33 (C1)2 + (C2)2 – 1 = [(X2 – X1)/d]2 + [(Y2 – Y1)/d]2 – 1 = d2/d2 – 1 = 0

Page 51

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-34 (rC1 + C3)2 + (rC2 + C4)2 = (R2 – r)2

Page 52 - Figure 2-28

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-35 (X2 + 65000)2 + (– 35000)2 = 1000002 that produces X2 = -158675. d = |X2 –

Page 53

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-36 From (2.3.1-27) Figure 2-31 XoR1 – X1R1 = r(Xc1 – X1)

Page 54

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-37 r2 C12 + (2C1C3)r + C32 + r2C22 + (2C2C4)r + C42 = r2 + (2R2)r + R22

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-38 Substituting into (4.1-32) (X2 + C1r – Xc1)2 + (Y2 + C2r – Yc1)2 =

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1.3 Trajectory generation 1.3.1 Line Target position for a line is defined by the parameters of the function line(): Two-dimensional line V1.line(x,y)

Page 57

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-39 2.3.2 Each circle intersects the internal area of the second Figure 2-33 sh

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-40 This system is similar to (2.3.2-2) – (2.3.2-4) and comes to the same solut

Page 59

Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-41 C1 = (X1 – Xc2)/R2 = -0.866025 C2 = (Y1 – Yc2)/R2

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-42 This system is similar to (4.2) – (4.4) and comes to the same solution r =

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-43 Consider the case that the sweep angle of the first circle is β1 < 90 an

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-44 r2C5 + rC6 + C7 = 0

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Motion Library Tutorial Switch Radius Calculation MAN-MLT (Ver 2.0) 2-45 So for r, the results are: r = –C7/C6

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Appendix A: Projection of a point on a line defined by the end points The line L is defined by its end points P1(X1,Y1) and P2(X2,Y2). Drop a perpendi

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Y is from (a1.4). Coordinates (X,Y) of the intersection point line L and perpendicular are coordinates of projection point (Xp,Yp). Having got a proje

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Appendix B: Coefficients of the line standard equation for the line defined by the end points If the line L is defined by its end points (X1,Y1) and

Page 67 - Maestro Software Manual

Other popular types of splines like Bezier curves, B- splines or NURBS are usually not interpolation but smoothing splines. The spline curve does

Page 68 - MAN-MLT(Ver. 2.0)

Appendix C: Intersection point of two lines defined by the end points Line L1 is defined by its end points P1(X1,Y1) and P2(X2,Y2). Line L2 is defined

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or (X3 – X1)/∆X1 = (Y – Y1)/∆Y1 (a3.10) and f

Page 70

Appendix D: Circle – line intersection points The line is defined by its end points (X1,Y1) and (X2,Y2). The circle is defined by its radius R and c

Page 71 - MAN-MLT (Ver. 2.0)

1.3.3.1 Examples for the two-dimensional spline interpolation Example Example (Motion Mathematic Lib Samples\ Vector_2D \ Spline_Ellipse – www.elmomc.

Page 72

Maestro Motion Library Tutorial MAN-INTUG (Ver. 1.7) 6 for t = 0:pi/72:2*pi x = R*cos(3*t) y = R*sin(5*t) v1.splinep(x,y) // add spline po

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